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author | sfan5 <sfan5@live.de> | 2022-05-25 19:29:11 +0200 |
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committer | sfan5 <sfan5@live.de> | 2022-05-29 14:00:19 +0200 |
commit | f195db2d140a7b4f2f2fbc438680c9d5e23a0d6d (patch) | |
tree | af2e07480ea04277ed2a8d16af42e9e86526f8fe /doc | |
parent | da71e86633d0b27cd02d7aac9fdac625d141ca13 (diff) | |
download | minetest-f195db2d140a7b4f2f2fbc438680c9d5e23a0d6d.tar.gz minetest-f195db2d140a7b4f2f2fbc438680c9d5e23a0d6d.tar.bz2 minetest-f195db2d140a7b4f2f2fbc438680c9d5e23a0d6d.zip |
Add API function to invoke player respawn
closes #12272
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 882c9c54c..15a067a5e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -7099,6 +7099,8 @@ object you are working with still exists. * `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness) * `get_lighting()`: returns the current state of lighting for the player. * Result is a table with the same fields as `light_definition` in `set_lighting`. +* `respawn()`: Respawns the player using the same mechanism as the death screen, + including calling on_respawnplayer callbacks. `PcgRandom` ----------- |