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author | Sebastian Rühl <bahamada_basti@yahoo.de> | 2011-06-26 12:52:03 +0200 |
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committer | Sebastian Rühl <bahamada_basti@yahoo.de> | 2011-06-26 12:52:03 +0200 |
commit | fb6ac9a1a6b68e87665a9e1692295230ebcef8db (patch) | |
tree | b3113be104d0f64b42a0417d02ba66049ce80f8c /doc | |
parent | 033ae0dcaecc37fee487e44896a0c0fb4c844e4e (diff) | |
download | minetest-fb6ac9a1a6b68e87665a9e1692295230ebcef8db.tar.gz minetest-fb6ac9a1a6b68e87665a9e1692295230ebcef8db.tar.bz2 minetest-fb6ac9a1a6b68e87665a9e1692295230ebcef8db.zip |
small fix
Diffstat (limited to 'doc')
-rw-r--r-- | doc/README.txt | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/doc/README.txt b/doc/README.txt new file mode 100644 index 000000000..645e2a560 --- /dev/null +++ b/doc/README.txt @@ -0,0 +1,238 @@ +Minetest-c55 +--------------- +An InfiniMiner/Minecraft inspired game. +Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com> + +Further documentation: +---------------------- +- Website: http://celeron.55.lt/~celeron55/minetest/ +- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/ +- Forum: http://celeron.55.lt/~celeron55/minetest/forum/ + +This is a development version: +------------------------------ +- Don't expect it to work as well as a finished game will. +- Please report any bugs to me. That way I can fix them to the next release. + - debug.txt is useful when the game crashes. + +Controls: +--------- +- See the in-game pause menu +- Settable in the configuration file, see the section below. + +Map directory: +-------------- +- Map is stored in a directory, which can be removed to generate a new map. +- There is a command-line option for it: --map-dir +- For a RUN_IN_PLACE build, it is located in: + ../map +- Otherwise something like this: + Windows: C:\Documents and Settings\user\Application Data\minetest\map + Linux: ~/.minetest/map + OS X: ~/Library/Application Support/minetest/map + +Configuration file: +------------------- +- An optional configuration file can be used. See minetest.conf.example. +- Path to file can be passed as a parameter to the executable: + --config <path-to-file> +- Defaults: + - If built with -DRUN_IN_PLACE=1: + ../minetest.conf + ../../minetest.conf + - Otherwise something like this: + Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf + Linux: ~/.minetest/minetest.conf + OS X: ~/Library/Application Support/minetest.conf + +Command-line options: +--------------------- +- Use --help + +Compiling on GNU/Linux: +----------------------- + +Install dependencies. Here's an example for Debian/Ubuntu: +$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev + +Download source, extract (this is the URL to the latest of source repository, which might not work at all times): +$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz +$ tar xf tip.tar.gz +$ cd minetest + +Build a version that runs directly from the source directory: +$ cmake . -DRUN_IN_PLACE=1 +$ make -j2 + +Run it: +$ cd bin +$ ./minetest + +- Use cmake . -LH to see all CMake options and their current state +- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 +- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 +- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release> + - Note that the Debug build is considerably slower + +Compiling on Windows: +--------------------- + +- You need: + * CMake: + http://www.cmake.org/cmake/resources/software.html + * MinGW or Visual Studio + http://www.mingw.org/ + http://msdn.microsoft.com/en-us/vstudio/default + * Irrlicht SDK 1.7: + http://irrlicht.sourceforge.net/downloads.html + * Zlib headers (zlib125.zip) + http://www.winimage.com/zLibDll/index.html + * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): + http://www.winimage.com/zLibDll/index.html + * And, of course, Minetest-c55: + http://celeron.55.lt/~celeron55/minetest/download +- Steps: + - Select a directory called DIR hereafter in which you will operate. + - Make sure you have CMake and a compiler installed. + - Download all the other stuff to DIR and extract them into there. All those + packages contain a nice base directory in them, which should end up being + the direct subdirectories of DIR. + - You will end up with a directory structure like this (+=dir, -=file): + ----------------- + + DIR + - zlib-1.2.5.tar.gz + - zlib125dll.zip + - irrlicht-1.7.1.zip + - 110214175330.zip (or whatever, this is the minetest source) + + zlib-1.2.5 + - zlib.h + + win32 + ... + + zlib125dll + - readme.txt + + dll32 + ... + + irrlicht-1.7.1 + + lib + + include + ... + + minetest + + src + + doc + - CMakeLists.txt + ... + ----------------- + - Start up the CMake GUI + - Select "Browse Source..." and select DIR/minetest + - Now, if using MSVC: + - Select "Browse Build..." and select DIR/minetest-build + - Else if using MinGW: + - Select "Browse Build..." and select DIR/minetest + - Select "Configure" + - Select your compiler + - It will warn about missing stuff, ignore that at this point. (later don't) + - Make sure the configuration is as follows + (note that the versions may differ for you): + ----------------- + BUILD_CLIENT [X] + BUILD_SERVER [ ] + CMAKE_BUILD_TYPE Release + CMAKE_INSTALL_PREFIX DIR/minetest-install + IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1 + RUN_IN_PLACE [X] + WARN_ALL [ ] + ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll + ZLIB_INCLUDE_DIR DIR/zlib-1.2.5 + ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib + ----------------- + - Hit "Configure" + - Hit "Generate" + If using MSVC: + - Open the generated minetest.sln + - The project defaults to the "Debug" configuration. Make very sure to + select "Release", unless you want to debug some stuff (it's slower) + - Build the ALL_BUILD project + - Build the INSTALL project + - You should now have a working game with the executable in + DIR/minetest-install/bin/minetest.exe + - Additionally you may create a zip package by building the PACKAGE + project. + If using MinGW: + - Using the command line, browse to the build directory and run 'make' + (or mingw32-make or whatever it happens to be) + - You should now have a working game with the executable in + DIR/minetest/bin/minetest.exe + +License of Minetest-c55 +----------------------- + +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Irrlicht +--------------- + +This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/ + + The Irrlicht Engine License + +Copyright © 2002-2005 Nikolaus Gebhardt + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute +it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you + must not claim that you wrote the original software. If you use + this software in a product, an acknowledgment in the product + documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must + not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source + distribution. + + +JThread +--------------- + +This program uses the JThread library. License for JThread follows: + +Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com) + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +IN THE SOFTWARE. + + |