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authorRealBadAngel <maciej.kasatkin@o2.pl>2014-10-15 04:13:53 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-10-18 16:42:23 +0200
commit0066bd77d25793b76fdaa9a62755cca934f0121d (patch)
tree61760994616113cd307d6dc6c2980f5f547fa78f /doc
parentd1ccc64e1ecfd00df36d2b8a8b3420b70434fefd (diff)
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Add meshnode drawtype.
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt14
1 files changed, 13 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 131a63fa5..8f77366f7 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -103,6 +103,7 @@ mods
| |-- screenshot.png
| |-- description.txt
| |-- init.lua
+| |-- models
| |-- textures
| | |-- modname_stuff.png
| | `-- modname_something_else.png
@@ -137,6 +138,9 @@ init.lua:
minetest.setting_get(name) and minetest.setting_getbool(name) can be used
to read custom or existing settings at load time, if necessary.
+models:
+ Models for entities or meshnodes.
+
textures, sounds, media:
Media files (textures, sounds, whatever) that will be transferred to the
client and will be available for use by the mod.
@@ -430,6 +434,7 @@ Look for examples in games/minimal or games/minetest_game.
- fencelike
- raillike
- nodebox -- See below. EXPERIMENTAL
+- mesh -- use models for nodes
*_optional drawtypes need less rendering time if deactivated (always client side)
@@ -469,6 +474,12 @@ A box of a regular node would look like:
type = "leveled" is same as "fixed", but y2 will be automatically set to level from param2
+Meshes
+-----------
+If drawtype "mesh" is used tiles should hold model materials textures.
+Only static meshes are implemented.
+For supported model formats see Irrlicht engine documentation.
+
Ore types
---------------
These tell in what manner the ore is generated.
@@ -2405,7 +2416,7 @@ Node definition (register_node)
drawtype = "normal", -- See "Node drawtypes"
visual_scale = 1.0,
- ^ Supported for drawtypes "plantlike", "signlike", "torchlike".
+ ^ Supported for drawtypes "plantlike", "signlike", "torchlike", "mesh".
^ For plantlike, the image will start at the bottom of the node; for the
^ other drawtypes, the image will be centered on the node.
^ Note that positioning for "torchlike" may still change.
@@ -2439,6 +2450,7 @@ Node definition (register_node)
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused
node_box = {type="regular"}, -- See "Node boxes"
+ mesh = "model",
selection_box = {type="regular"}, -- See "Node boxes"
^ If drawtype "nodebox" is used and selection_box is nil, then node_box is used
legacy_facedir_simple = false, -- Support maps made in and before January 2012