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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-11-12 16:35:10 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 19:14:24 +0200 |
commit | 756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch) | |
tree | af1c77b7bf4e6862095ef3524a995b0de49e606b /doc | |
parent | fa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff) | |
download | minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.gz minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.bz2 minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.zip |
A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 45ee7648b..fc51cb2f7 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1103,10 +1103,10 @@ methods: - get_wielded_item() -> ItemStack - set_wielded_item(item): replaces the wielded item, returns true if successful - set_armor_groups({group1=rating, group2=rating, ...}) -- set_animations({x=1,y=1}, frame_speed=15, frame_blend=0) -- set_attachment(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) -- set_detachment() -- set_bone_posrot("", {x=0,y=0,z=0}, {x=0,y=0,z=0}) +- set_animation({x=1,y=1}, frame_speed=15, frame_blend=0) +- set_attach(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) +- set_detach() +- set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0}) - set_properties(object property table) LuaEntitySAO-only: (no-op for other objects) - setvelocity({x=num, y=num, z=num}) |