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author | sfan5 <sfan5@live.de> | 2017-11-27 18:00:30 +0100 |
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committer | SmallJoker <mk939@ymail.com> | 2018-06-03 17:32:00 +0200 |
commit | 7d9dbbbf3c9102fab35ee4c24a9215d198c3dba0 (patch) | |
tree | 2e790443d3d423cb97f12efe281828c621b071ba /doc | |
parent | 7cc1a36b3c0ce3da66881b02fce7248543d20163 (diff) | |
download | minetest-7d9dbbbf3c9102fab35ee4c24a9215d198c3dba0.tar.gz minetest-7d9dbbbf3c9102fab35ee4c24a9215d198c3dba0.tar.bz2 minetest-7d9dbbbf3c9102fab35ee4c24a9215d198c3dba0.zip |
Update documentation regarding authentication handler and related functions
Properly document it instead of referencing the builtin handler as
authoritative "example" code.
Also adds definition of get_auth_handler() which was missing previously.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 85 |
1 files changed, 58 insertions, 27 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index a32eb34e3..b35c816a1 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2460,8 +2460,9 @@ Call these functions only at load time! * `definition`: `{ description = "description text", give_to_singleplayer = boolean}` the default of `give_to_singleplayer` is true * To allow players with `basic_privs` to grant, see `basic_privs` minetest.conf setting. -* `minetest.register_authentication_handler(handler)` - * See `minetest.builtin_auth_handler` in `builtin.lua` for reference +* `minetest.register_authentication_handler(authentication handler definition)` + * Registers an auth handler that overrides the builtin one + * This function can be called by a single mod once only. ### Setting-related * `minetest.settings`: Settings object containing all of the settings from the @@ -2470,37 +2471,44 @@ Call these functions only at load time! parses it as a position (in the format `(1,2,3)`). Returns a position or nil. ### Authentication -* `minetest.notify_authentication_modified(name)` - * Should be called by the authentication handler if privileges changes. - * To report everybody, set `name=nil`. -* `minetest.check_password_entry(name, entry, password)` - * Returns true if the "db entry" for a player with name matches given - * password, false otherwise. - * The "db entry" is the usually player-individual value that is derived - * from the player's chosen password and stored on the server in order to allow - * authentication whenever the player desires to log in. - * Only use this function for making it possible to log in via the password from - * via protocols like IRC, other uses for inside the game are frowned upon. -* `minetest.get_password_hash(name, raw_password)` - * Convert a name-password pair to a password hash that Minetest can use. - * The returned value alone is not a good basis for password checks based - * on comparing the password hash in the database with the password hash - * from the function, with an externally provided password, as the hash - * in the db might use the new SRP verifier format. - * For this purpose, use `minetest.check_password_entry` instead. * `minetest.string_to_privs(str)`: returns `{priv1=true,...}` * `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."` * Convert between two privilege representations -* `minetest.set_player_password(name, password_hash)` -* `minetest.set_player_privs(name, {priv1=true,...})` * `minetest.get_player_privs(name) -> {priv1=true,...}` -* `minetest.auth_reload()` * `minetest.check_player_privs(player_or_name, ...)`: returns `bool, missing_privs` * A quickhand for checking privileges. - * `player_or_name`: Either a Player object or the name of a player. - * `...` is either a list of strings, e.g. `"priva", "privb"` or - a table, e.g. `{ priva = true, privb = true }`. -* `minetest.get_player_ip(name)`: returns an IP address string + * `player_or_name`: Either a Player object or the name of a player. + * `...` is either a list of strings, e.g. `"priva", "privb"` or + a table, e.g. `{ priva = true, privb = true }`. + +* `minetest.check_password_entry(name, entry, password)` + * Returns true if the "password entry" for a player with name matches given + password, false otherwise. + * The "password entry" is the password representation generated by the engine + as returned as part of a `get_auth()` call on the auth handler. + * Only use this function for making it possible to log in via password from + external protocols such as IRC, other uses are frowned upon. +* `minetest.get_password_hash(name, raw_password)` + * Convert a name-password pair to a password hash that Minetest can use. + * The returned value alone is not a good basis for password checks based + on comparing the password hash in the database with the password hash + from the function, with an externally provided password, as the hash + in the db might use the new SRP verifier format. + * For this purpose, use `minetest.check_password_entry` instead. +* `minetest.get_player_ip(name)`: returns an IP address string for the player `name` + * The player needs to be online for this to be successful. + +* `minetest.get_auth_handler()`: Return the currently active auth handler + * See the `Authentication handler definition` + * Use this to e.g. get the authentication data for a player: + `local auth_data = minetest.get_auth_handler().get_auth(playername)` +* `minetest.notify_authentication_modified(name)` + * Must be called by the authentication handler for privilege changes. + * `name`: string; if omitted, all auth data should be considered modified +* `minetest.set_player_password(name, password_hash)`: Set password hash of player `name` +* `minetest.set_player_privs(name, {priv1=true,...})`: Set privileges of player `name` +* `minetest.auth_reload()` + * See `reload()` in authentication handler definition `minetest.set_player_password`, `minetest_set_player_privs`, `minetest_get_player_privs` and `minetest.auth_reload` call the authetification handler. @@ -4792,3 +4800,26 @@ The Biome API is still in an experimental phase and subject to change. -- ^ HTTP status code data = "response" } + +### Authentication handler definition + + { + get_auth = func(name), + -- ^ Get authentication data for existing player `name` (`nil` if player doesn't exist) + -- ^ returns following structure `{password=<string>, privileges=<table>, last_login=<number or nil>}` + create_auth = func(name, password), + -- ^ Create new auth data for player `name` + -- ^ Note that `password` is not plain-text but an arbitrary representation decided by the engine + set_password = func(name, password), + -- ^ Set password of player `name` to `password` + Auth data should be created if not present + set_privileges = func(name, privileges), + -- ^ Set privileges of player `name` + -- ^ `privileges` is in table form, auth data should be created if not present + reload = func(), + -- ^ Reload authentication data from the storage location + -- ^ Returns boolean indicating success + record_login = func(name), + -- ^ Called when player joins, used for keeping track of last_login + } + |