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authorHybrid Dog <ovvv@web.de>2017-04-10 22:07:52 +0200
committerparamat <mat.gregory@virginmedia.com>2017-04-19 02:01:15 +0100
commit858c72297409ca54092c3c908279d2a05fef58cd (patch)
tree9f2371377a60794da21381735cb496eb8efb92a2 /doc
parentcf37a5569002e83cc4d6916b39118ceba134da1b (diff)
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Tools: Fix tool digging speed limit
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt5
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 4427e26d8..6e7a1de68 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1231,9 +1231,8 @@ Another example: Make red wool from white wool and red dye:
* `0` is something that is directly accessible at the start of gameplay
* There is no upper limit
* `dig_immediate`: (player can always pick up node without tool wear)
- * `2`: node is removed without tool wear after 0.5 seconds or so
- (rail, sign)
- * `3`: node is removed without tool wear immediately (torch)
+ * `2`: node is removed without tool wear after 0.5 seconds (rail, sign)
+ * `3`: node is removed without tool wear after 0.15 seconds (torch)
* `disable_jump`: Player (and possibly other things) cannot jump from node
* `fall_damage_add_percent`: damage speed = `speed * (1 + value/100)`
* `bouncy`: value is bounce speed in percent