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author | BlockMen <nmuelll@web.de> | 2014-04-11 15:32:46 +0200 |
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committer | BlockMen <nmuelll@web.de> | 2014-04-12 17:44:20 +0200 |
commit | c0ab09af747fc431dfb459ede30788cb9cd1c56b (patch) | |
tree | 7355b0b349a6d188e6066c00c3b3ef9b0a76f33e /doc | |
parent | a1db9242ec491efdee70a7184aa61e861b17595a (diff) | |
download | minetest-c0ab09af747fc431dfb459ede30788cb9cd1c56b.tar.gz minetest-c0ab09af747fc431dfb459ede30788cb9cd1c56b.tar.bz2 minetest-c0ab09af747fc431dfb459ede30788cb9cd1c56b.zip |
Add player:set_eye_offset() by @MirceaKitsune and clean up
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index bfc12941b..b9865ae44 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1880,6 +1880,9 @@ Player-only: (no-op for other objects) ^ dig animation key frames ^ walk+dig animation key frames ^ animation frame speed +- set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}): defines offset value for camera per player + ^ in first person view + ^ in third person view (max. values {x=-10/10,y=-10,15,z=-5/5}) InvRef: Reference to an inventory methods: |