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author | paramat <mat.gregory@virginmedia.com> | 2017-05-09 01:59:02 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-05-09 03:52:28 +0100 |
commit | da88a186766020762f5c86bc6ba1624e4feaae2c (patch) | |
tree | f8abbc09c17f951da1e768a963e9b0a68d7d8611 /doc | |
parent | c07c642ab091b7250ecdc5defee1fec26ba73dc4 (diff) | |
download | minetest-da88a186766020762f5c86bc6ba1624e4feaae2c.tar.gz minetest-da88a186766020762f5c86bc6ba1624e4feaae2c.tar.bz2 minetest-da88a186766020762f5c86bc6ba1624e4feaae2c.zip |
Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index d8e297f4c..901dd3c46 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3705,9 +3705,6 @@ Definition tables collide_with_objects = true, -- collide with other objects if physical = true weight = 5, collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, - -- ^ For players (0, -1, 0) is at object base level, - -- for all other objects (0, 0, 0) is at object base level. - -- For example, Minetest Game player box is (-0.3, -1.0, -0.3, 0.3, 0.75, 0.3). visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem", visual_size = {x = 1, y = 1}, mesh = "model", |