diff options
author | RealBadAngel <mk@realbadangel.pl> | 2012-12-01 18:36:42 +0100 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-12-01 20:39:41 +0200 |
commit | f4b7e1a5707850aad9f6c122c05de4d2f9ede074 (patch) | |
tree | e7d7869fe3b10ef7b4cf8e2871309ecacab98e4a /doc | |
parent | fa50341a71bbda80240d9a7e326dfe3bcd5b63e5 (diff) | |
download | minetest-f4b7e1a5707850aad9f6c122c05de4d2f9ede074.tar.gz minetest-f4b7e1a5707850aad9f6c122c05de4d2f9ede074.tar.bz2 minetest-f4b7e1a5707850aad9f6c122c05de4d2f9ede074.zip |
New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 08619b72a..60d1b2cb9 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -697,6 +697,10 @@ image[<X>,<Y>;<W>,<H>;<texture name>] ^ Show an image ^ Position and size units are inventory slots +item_image[<X>,<Y>;<W>,<H>;<item name>] +^ Show an inventory image of registered item/node +^ Position and size units are inventory slots + background[<X>,<Y>;<W>,<H>;<texture name>] ^ Use a background. Inventory rectangles are not drawn then. ^ Position and size units are inventory slots @@ -738,6 +742,12 @@ image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>] ^ image is the filename of an image ^ Position and size units are inventory slots +item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>] +^ x, y, w, h, name and label work as per button +^ item name is the registered name of an item/node, + tooltip will be made out of its descritption +^ Position and size units are inventory slots + button_exit[<X>,<Y>;<W>,<H>;<name>;<label>] ^ When clicked, fields will be sent and the form will quit. |