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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-25 23:29:07 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:15 +0200 |
commit | fb0c43186422ad985e70f73bc70eeb07cc194909 (patch) | |
tree | 2e02bdbe9e9abb6d2ee392ee895fa0b73f000f03 /doc | |
parent | 9c8ba427503cbf73f0263495a791656b905c2efc (diff) | |
download | minetest-fb0c43186422ad985e70f73bc70eeb07cc194909.tar.gz minetest-fb0c43186422ad985e70f73bc70eeb07cc194909.tar.bz2 minetest-fb0c43186422ad985e70f73bc70eeb07cc194909.zip |
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
Support for animation blending, though for some reason it doesn't work.
Don't enable animation transitions by default for many reaosons
Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit
Same system for bone rotation, plus a few other things I missed
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 84c86061f..2b2b6c6f1 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1230,6 +1230,11 @@ Object Properties visual = "cube"/"sprite"/"upright_sprite"/"mesh", visual_size = {x=1, y=1}, mesh = "model", + animation_frames = {1, 1}, + animation_speed = 15, + animation_blend = 0, + animation_bone_position = {"", {x=0, y=0, z=0}}, -- bone name followed by position vector + animation_bone_rotation = {"", {x=0, y=0, z=0}}, -- bone name followed by rotation vector textures = {}, -- number of required textures depends on visual spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, |