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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-26 18:03:24 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commit118285e6babd511c285780b07c275d527d7da9b1 (patch)
tree7a0419626d8ac7fe26d50f851a041a581bd00dcb /doc
parentba4d93027f7b1590f303eff2138cae413faf5c34 (diff)
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Get the new animation framework properly working
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 5515669d8..c99e8035a 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1103,6 +1103,8 @@ methods:
- get_wielded_item() -> ItemStack
- set_wielded_item(item): replaces the wielded item, returns true if successful
- set_armor_groups({group1=rating, group2=rating, ...})
+- set_animations({x=1,y=1}, frame_speed=15, frame_blend=0)
+- set_bone_posrot("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
- set_properties(object property table)
LuaEntitySAO-only: (no-op for other objects)
- setvelocity({x=num, y=num, z=num})
@@ -1116,7 +1118,6 @@ LuaEntitySAO-only: (no-op for other objects)
- select_horiz_by_yawpitch=false)
^ Select sprite from spritesheet with optional animation and DM-style
texture selection based on yaw relative to camera
-- setanimations(frame_start, frame_end, frame_speed, frame_blend)
- get_entity_name() (DEPRECATED: Will be removed in a future version)
- get_luaentity()
Player-only: (no-op for other objects)