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author | Wuzzy <almikes@aol.com> | 2017-08-11 21:16:09 +0200 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-08-13 21:39:08 +0100 |
commit | 2ea26e655d90be538c75aad5cc7ede2c5709179f (patch) | |
tree | 286ad2790a6c97048c85554e5ec9d43f022ddc25 /doc | |
parent | 4381fe0a0a0921e6ba79c072045be2dc04be646a (diff) | |
download | minetest-2ea26e655d90be538c75aad5cc7ede2c5709179f.tar.gz minetest-2ea26e655d90be538c75aad5cc7ede2c5709179f.tar.bz2 minetest-2ea26e655d90be538c75aad5cc7ede2c5709179f.zip |
Add slippery group for nodes (players/items slide)
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index b5ab30d58..66f8ccb25 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1424,6 +1424,9 @@ Another example: Make red wool from white wool and red dye: * `soil`: saplings will grow on nodes in this group * `connect_to_raillike`: makes nodes of raillike drawtype with same group value connect to each other +* `slippery`: Players and items will slide on the node. + Only use `slippery = 3` for now to ensure forwards compatibility. + ### Known damage and digging time defining groups * `crumbly`: dirt, sand |