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author | HybridDog <3192173+HybridDog@users.noreply.github.com> | 2020-10-06 20:49:46 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-06 20:49:46 +0200 |
commit | 2f4037752b023f87ca1f8859a8dce4f833353967 (patch) | |
tree | 5c52b01857c8c46d709d43d1bbc194a3805acded /doc | |
parent | e80fc22dd996e5b0efd8c4f67700c0920e323e46 (diff) | |
download | minetest-2f4037752b023f87ca1f8859a8dce4f833353967.tar.gz minetest-2f4037752b023f87ca1f8859a8dce4f833353967.tar.bz2 minetest-2f4037752b023f87ca1f8859a8dce4f833353967.zip |
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 9e9af20da..c4eb56374 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4824,6 +4824,22 @@ Environment access * `pos`: The position where to measure the light. * `timeofday`: `nil` for current time, `0` for night, `0.5` for day * Returns a number between `0` and `15` or `nil` + * `nil` is returned e.g. when the map isn't loaded at `pos` +* `minetest.get_natural_light(pos[, timeofday])` + * Figures out the sunlight (or moonlight) value at pos at the given time of + day. + * `pos`: The position of the node + * `timeofday`: `nil` for current time, `0` for night, `0.5` for day + * Returns a number between `0` and `15` or `nil` + * This function tests 203 nodes in the worst case, which happens very + unlikely +* `minetest.get_artificial_light(param1)` + * Calculates the artificial light (light from e.g. torches) value from the + `param1` value. + * `param1`: The param1 value of a `paramtype = "light"` node. + * Returns a number between `0` and `15` + * Currently it's the same as `math.floor(param1 / 16)`, except that it + ensures compatibility. * `minetest.place_node(pos, node)` * Place node with the same effects that a player would cause * `minetest.dig_node(pos)` |