diff options
author | Zughy <63455151+Zughy@users.noreply.github.com> | 2020-10-22 17:18:01 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-22 16:18:01 +0100 |
commit | 33b2c5f5b1c565171296f26395d803b08f4575e9 (patch) | |
tree | 7636e42316a59074aa175869c07636a2e6bd64b9 /doc | |
parent | 9d370b78da61997f46f228cb3e4b54b8ee9295ff (diff) | |
download | minetest-33b2c5f5b1c565171296f26395d803b08f4575e9.tar.gz minetest-33b2c5f5b1c565171296f26395d803b08f4575e9.tar.bz2 minetest-33b2c5f5b1c565171296f26395d803b08f4575e9.zip |
Clean up l_object.cpp (#10512)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 48 |
1 files changed, 22 insertions, 26 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 9a46c7b57..daf0da3d2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -6217,18 +6217,18 @@ object you are working with still exists. * `rot` is a vector (radians). X is pitch (elevation), Y is yaw (heading) and Z is roll (bank). * `get_rotation()`: returns the rotation, a vector (radians) -* `set_yaw(radians)`: sets the yaw (heading). +* `set_yaw(yaw)`: sets the yaw in radians (heading). * `get_yaw()`: returns number in radians * `set_texture_mod(mod)` * Set a texture modifier to the base texture, for sprites and meshes. * When calling `set_texture_mod` again, the previous one is discarded. * `mod` the texture modifier. See [Texture modifiers]. * `get_texture_mod()` returns current texture modifier -* `set_sprite(p, num_frames, framelength, select_x_by_camera)` +* `set_sprite(start_frame, num_frames, framelength, select_x_by_camera)` * Specifies and starts a sprite animation * Animations iterate along the frame `y` position. - * `p`: {x=column number, y=row number}, the coordinate of the first frame - default: `{x=0, y=0}` + * `start_frame`: {x=column number, y=row number}, the coordinate of the + first frame, default: `{x=0, y=0}` * `num_frames`: Total frames in the texture, default: `1` * `framelength`: Time per animated frame in seconds, default: `0.2` * `select_x_by_camera`: Only for visual = `sprite`. Changes the frame `x` @@ -6391,8 +6391,8 @@ object you are working with still exists. nodes square) * `selected_mode` is the mode index to be selected after modes have been changed (0 is the first mode). -* `set_sky(parameters)` - * `parameters` is a table with the following optional fields: +* `set_sky(sky_parameters)` + * `sky_parameters` is a table with the following optional fields: * `base_color`: ColorSpec, changes fog in "skybox" and "plain". * `type`: Available types: * `"regular"`: Uses 0 textures, `base_color` ignored @@ -6436,8 +6436,8 @@ object you are working with still exists. * `get_sky()`: returns base_color, type, table of textures, clouds. * `get_sky_color()`: returns a table with the `sky_color` parameters as in `set_sky`. -* `set_sun(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_sun(sun_parameters)`: + * `sun_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the sun is visible. (default: `true`) * `texture`: A regular texture for the sun. Setting to `""` @@ -6451,8 +6451,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the sun. (default: `1`) * `get_sun()`: returns a table with the current sun parameters as in `set_sun`. -* `set_moon(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_moon(moon_parameters)`: + * `moon_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the moon is visible. (default: `true`) * `texture`: A regular texture for the moon. Setting to `""` @@ -6462,8 +6462,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the moon (default: `1`) * `get_moon()`: returns a table with the current moon parameters as in `set_moon`. -* `set_stars(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_stars(star_parameters)`: + * `star_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the stars are visible. (default: `true`) * `count`: Integer number to set the number of stars in @@ -6475,8 +6475,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the stars (default: `1`) * `get_stars()`: returns a table with the current stars parameters as in `set_stars`. -* `set_clouds(parameters)`: set cloud parameters - * `parameters` is a table with the following optional fields: +* `set_clouds(cloud_parameters)`: set cloud parameters + * `cloud_parameters` is a table with the following optional fields: * `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`) * `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`). @@ -6494,21 +6494,17 @@ object you are working with still exists. amount. * `nil`: Disables override, defaulting to sunlight based on day-night cycle * `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden -* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`: - set animation for player model in third person view - - set_local_animation({x=0, y=79}, -- stand/idle animation key frames - {x=168, y=187}, -- walk animation key frames - {x=189, y=198}, -- dig animation key frames - {x=200, y=219}, -- walk+dig animation key frames - frame_speed=30) -- animation frame speed -* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and +* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`: + set animation for player model in third person view. + * Every animation equals to a `{x=starting frame, y=ending frame}` table. + * `frame_speed` sets the animations frame speed. Default is 30. +* `get_local_animation()`: returns idle, walk, dig, walk_while_dig tables and `frame_speed`. -* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for - camera per player. +* `set_eye_offset(firstperson, thirdperson)`: defines offset vectors for camera + per player. * in first person view * in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`) -* `get_eye_offset()`: returns `offset_first` and `offset_third` +* `get_eye_offset()`: returns first and third person offsets. * `send_mapblock(blockpos)`: * Sends a server-side loaded mapblock to the player. * Returns `false` if failed. |