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author | MoNTE48 <MoNTE48@mail.ua> | 2019-12-11 20:03:12 +0100 |
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committer | sfan5 <sfan5@live.de> | 2020-05-29 22:53:58 +0200 |
commit | 34862a644256f2717923de6d35288114a84acd19 (patch) | |
tree | bf1016c11acb41d023322b6e13843ffae721d9a8 /doc | |
parent | 65a6a316d081d3951438bbbcfce74c9c65db407a (diff) | |
download | minetest-34862a644256f2717923de6d35288114a84acd19.tar.gz minetest-34862a644256f2717923de6d35288114a84acd19.tar.bz2 minetest-34862a644256f2717923de6d35288114a84acd19.zip |
Add disable_jump check for the player's feet
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index bb9df5373..8c81b7020 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1666,6 +1666,7 @@ to games. * `2`: the node always gets the digging time 0.5 seconds (rail, sign) * `3`: the node always gets the digging time 0 seconds (torch) * `disable_jump`: Player (and possibly other things) cannot jump from node + or if their feet are in the node. Note: not supported for `new_move = false` * `fall_damage_add_percent`: damage speed = `speed * (1 + value/100)` * `falling_node`: if there is no walkable block under the node it will fall * `float`: the node will not fall through liquids |