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author | Auke Kok <sofar@foo-projects.org> | 2016-05-30 15:07:09 -0700 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-06-17 04:41:20 +0100 |
commit | 39a9e9874ee739aea91acf36c6f81fc38bce7363 (patch) | |
tree | 71141b53e953660320ac428660f7b273027d25ff /doc | |
parent | 1b8dbf072ad042542b6bfb29eaed81b8a21ac38c (diff) | |
download | minetest-39a9e9874ee739aea91acf36c6f81fc38bce7363.tar.gz minetest-39a9e9874ee739aea91acf36c6f81fc38bce7363.tar.bz2 minetest-39a9e9874ee739aea91acf36c6f81fc38bce7363.zip |
Builtin/game/item: Add `place_param2` nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.
There are several uses for this:
- nodes that require param2 to be set to a non-zero value for
internal mod use. E.g. leafdecay could use this to detect that
leaves are played by players.
- force wallmounted or facedir value at placement at placement
This overrides any player look direction or other on-the-fly
param2 setting during placement.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index d89b0bf7b..ed8f8504e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3528,6 +3528,7 @@ Definition tables ^ paramtype = "light" allows light to propagate from or through the node with light value ^ falling by 1 per node. This line is essential for a light source node to spread its light. ]] paramtype2 = "none", -- See "Nodes" + place_param2 = nil, -- Force value for param2 when player places node is_ground_content = true, -- If false, the cave generator will not carve through this sunlight_propagates = false, -- If true, sunlight will go infinitely through this walkable = true, -- If true, objects collide with node |