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author | Danila Shutov <dcbrwn2@gmail.com> | 2020-06-16 22:48:31 +0300 |
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committer | GitHub <noreply@github.com> | 2020-06-16 20:48:31 +0100 |
commit | 3a6dfda358112e2fb5d6f887a1a1e936eacddadd (patch) | |
tree | 340e1e0442ef8ba346b522580b2b6bee66246b30 /doc | |
parent | 0a1181f7637adab6fe1ba5d3c09038912a06b37f (diff) | |
download | minetest-3a6dfda358112e2fb5d6f887a1a1e936eacddadd.tar.gz minetest-3a6dfda358112e2fb5d6f887a1a1e936eacddadd.tar.bz2 minetest-3a6dfda358112e2fb5d6f887a1a1e936eacddadd.zip |
Make shading of CAOs optional (#10033)
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 07e9698e8..11c5cfb91 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -6644,6 +6644,9 @@ Player properties need to be saved manually. damage_texture_modifier = "^[brighten", -- Texture modifier to be applied for a short duration when object is hit + + shaded = true, + -- Setting this to 'false' disables diffuse lighting of entity } Entity definition |