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author | PilzAdam <pilzadam@minetest.net> | 2013-05-18 17:00:47 +0200 |
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committer | PilzAdam <pilzadam@minetest.net> | 2013-05-19 02:15:36 +0200 |
commit | 45fcc9de29de762e8dde20a50db4a3184c830e42 (patch) | |
tree | 2a947b0ffa01e1aa49a755b6bf37fc393409e4b5 /doc | |
parent | 6074163bf358ba8bf3a012e8093e24ecab5b6d61 (diff) | |
download | minetest-45fcc9de29de762e8dde20a50db4a3184c830e42.tar.gz minetest-45fcc9de29de762e8dde20a50db4a3184c830e42.tar.bz2 minetest-45fcc9de29de762e8dde20a50db4a3184c830e42.zip |
New modsystem
Mods are placed in $path_<user/share>/mods
They can be enabled per world in world.mt or the configure world window
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index cd90b5aa5..b7be50206 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -60,9 +60,9 @@ Mod load path ------------- Generic: $path_share/games/gameid/mods/ - $path_share/mods/gameid/ + $path_share/mods/ $path_user/games/gameid/mods/ - $path_user/mods/gameid/ <-- User-installed mods + $path_user/mods/ <-- User-installed mods $worldpath/worldmods/ In a run-in-place version (eg. the distributed windows version): |