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author | Perttu Ahola <celeron55@gmail.com> | 2012-04-08 23:32:53 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-04-08 23:32:53 +0300 |
commit | 4eaaa0ec538ee0a00d80936719ddf2118ad21fe1 (patch) | |
tree | 7412fc3f8c867f63ca32189569a1bde6e59473da /doc | |
parent | 42323014eaf359f76b388e75e788486bb0bda280 (diff) | |
download | minetest-4eaaa0ec538ee0a00d80936719ddf2118ad21fe1.tar.gz minetest-4eaaa0ec538ee0a00d80936719ddf2118ad21fe1.tar.bz2 minetest-4eaaa0ec538ee0a00d80936719ddf2118ad21fe1.zip |
Add minimal documentation about the $world/game/ addition
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 3072b1f57..bc4114419 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -46,6 +46,19 @@ On an installed version on linux: ~/.minetest/mods/gameid/ <-- User-installed mods ~/.minetest/worlds/worldname/worldmods +Mod load path for world-specific games +-------------------------------------- +It is possible to include a game in a world; in this case, no mods or +games are loaded or checked from anywhere else. + +This is useful for eg. adventure worlds. + +This happens if the following directory exists: + $world/game/ + +Mods should be then be placed in: + $world/game/mods/ + Mod directory structure ------------------------ mods |