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author | sfan5 <sfan5@live.de> | 2014-07-24 21:55:09 +0200 |
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committer | sfan5 <sfan5@live.de> | 2014-07-29 20:02:56 +0200 |
commit | 5884236046c4405eec7cfc12cdde0be9f48058b6 (patch) | |
tree | 6fedb63474a74724e41633e9afb487c379060d31 /doc | |
parent | 5357a17bac1a3e4070e1529be1eaae57a48ed524 (diff) | |
download | minetest-5884236046c4405eec7cfc12cdde0be9f48058b6.tar.gz minetest-5884236046c4405eec7cfc12cdde0be9f48058b6.tar.bz2 minetest-5884236046c4405eec7cfc12cdde0be9f48058b6.zip |
Rework texture generating code, add texture grouping via ( ... )
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 28509a267..3d8038f87 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -186,6 +186,78 @@ stripping out the file extension: e.g. foomod_foothing.png e.g. foomod_foothing +Texture modifiers +----------------- +There are various texture modifiers that can be used +to generate textures on-the-fly. + +Texture overlaying: + Textures can be overlaid by putting a ^ between them. + Example: default_dirt.png^default_grass_side.png + default_grass_side.png is overlayed over default_dirt.png + +Texture grouping: + Textures can be grouped together by enclosing them in ( and ). + Example: cobble.png^(thing1.png^thing2.png) + A texture for 'thing1.png^thing2.png' is created and the resulting + texture is overlaid over cobble.png. + +Advanced texture modifiers: + [crack:<n>:<p> + n = animation frame count, p = current animation frame + Draw a step of the crack animation on the texture. + Example: default_cobble.png^[crack:10:1 + + [combine:<w>x<h>:<x1>,<y1>=<file1>:<x2>,<y2>=<file2> + w = width, h = height, x1/x2 = x position, y1/y1 = y position, + file1/file2 = texture to combine + Create a textue of size <w> x <h> and blit <file1> to (<x1>,<y1>) + and blit <file2> to (<x2>,<y2>). + Example: [combine:16x32:0,0=default_cobble.png:0,16=default_wood.png + + [brighten + Brightens the texture. + Example: tnt_tnt_side.png^[brighten + + [noalpha + Makes the texture completly opaque. + Example: default_leaves.png^[noalpha + + [makealpha:<r>,<g>,<b> + Convert one color to transparency. + Example: default_cobble.png^[makealpha:128,128,128 + + [transform<t> + t = transformation(s) to apply + Rotates and/or flips the image. + <t> can be a number (between 0 and 7) or a transform name. + Rotations are counter-clockwise. + 0 I identity + 1 R90 rotate by 90 degrees + 2 R180 rotate by 180 degrees + 3 R270 rotate by 270 degrees + 4 FX flip X + 5 FXR90 flip X then rotate by 90 degrees + 6 FY flip Y + 7 FYR90 flip Y then rotate by 90 degrees + Example: default_stone.png^[transformFXR90 + + [inventorycube{<top>{<left>{<right> + '^' is replaced by '&' in texture names + Create an inventory cube texture using the side textures. + Example: [inventorycube{grass.png{dirt.png&grass_side.png{dirt.png&grass_side.png + Creates an inventorycube with 'grass.png', 'dirt.png^grass_side.png' and + 'dirt.png^grass_side.png' textures + + [lowpart:<percent>:<file> + Blit the lower <percent>% part of <file> on the texture: + Example: base.png^[lowpart:25:overlay.png + + [verticalframe:<t>:<n> + t = animation frame count, n = current animation frame + Crops the texture to a frame of a vertical animation. + Example: default_torch_animated.png^[verticalframe:16:8 + Sounds ------- Only OGG Vorbis files are supported. |