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authorPerttu Ahola <celeron55@gmail.com>2012-03-24 19:01:26 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-24 19:01:26 +0200
commit601d1936c9ab4787d43f55d67900ed7c46fd3452 (patch)
treeb328ea7a66ee7dc37fffddd0ee063a0c7b1ea10f /doc
parent06e93f8d9508a23e86751dfae2f6a7e550d8e1af (diff)
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Lua API for playing sounds
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt46
1 files changed, 41 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 53857ee3c..43f49dde6 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -363,8 +363,40 @@ dump2(obj, name="_", dumped={})
dump(obj, dumped={})
^ Return object serialized as a string
+Sounds
+-------
+Examples of sound parameter tables:
+-- Play locationless on all clients
+{
+ gain = 1.0, -- default
+}
+-- Play locationless to a player
+{
+ to_player = name,
+ gain = 1.0, -- default
+}
+-- Play in a location
+{
+ pos = {x=1,y=2,z=3},
+ gain = 1.0, -- default
+ max_hear_distance = 32, -- default
+}
+-- Play connected to an object, looped
+{
+ object = <an ObjectRef>,
+ gain = 1.0, -- default
+ max_hear_distance = 32, -- default
+ loop = true, -- only sounds connected to objects can be looped
+}
+
minetest namespace reference
-----------------------------
+minetest.get_current_modname() -> string
+minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
+^ Useful for loading additional .lua modules or static data from mod
+minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
+^ Useful for storing custom data
+
minetest.register_entity(name, prototype table)
minetest.register_abm(abm definition)
minetest.register_node(name, node definition)
@@ -372,6 +404,7 @@ minetest.register_tool(name, item definition)
minetest.register_craftitem(name, item definition)
minetest.register_alias(name, convert_to)
minetest.register_craft(recipe)
+
minetest.register_globalstep(func(dtime))
minetest.register_on_placenode(func(pos, newnode, placer))
minetest.register_on_dignode(func(pos, oldnode, digger))
@@ -383,20 +416,22 @@ minetest.register_on_respawnplayer(func(ObjectRef))
^ return true in func to disable regular player placement
^ currently called _before_ repositioning of player occurs
minetest.register_on_chat_message(func(name, message))
+
minetest.add_to_creative_inventory(itemstring)
minetest.setting_get(name) -> string or nil
minetest.setting_getbool(name) -> boolean value or nil
+
minetest.chat_send_all(text)
minetest.chat_send_player(name, text)
minetest.get_player_privs(name) -> set of privs
minetest.get_inventory(location) -> InvRef
^ location = eg. {type="player", name="celeron55"}
{type="node", pos={x=, y=, z=}}
-minetest.get_current_modname() -> string
-minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
-^ Useful for loading additional .lua modules or static data from mod
-minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
-^ Useful for storing custom data
+
+minetest.sound_play(spec, parameters) -> handle
+^ spec = SimpleSoundSpec
+^ parameters = sound parameter table
+minetest.sound_stop(handle)
minetest.debug(line)
^ Goes to dstream
@@ -681,6 +716,7 @@ Node definition (register_node)
legacy_wallmounted = false, -- Support maps made in and before January 2012
sounds = {
footstep = <SimpleSoundSpec>,
+ dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
dug = <SimpleSoundSpec>,
},
}