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author | Craig Robbins <kde.psych@gmail.com> | 2015-01-04 21:53:25 +1000 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-01-04 21:53:25 +1000 |
commit | 64cdbae6dff170a0a8ecb0f8a5bc1080ad09e579 (patch) | |
tree | 0ca8b44f398689bbed2f19460ffa9f85a53478b4 /doc | |
parent | 6fdb32361a01ed385b36f941f4ad0d7e32ea288d (diff) | |
download | minetest-64cdbae6dff170a0a8ecb0f8a5bc1080ad09e579.tar.gz minetest-64cdbae6dff170a0a8ecb0f8a5bc1080ad09e579.tar.bz2 minetest-64cdbae6dff170a0a8ecb0f8a5bc1080ad09e579.zip |
Remove freezemelt documentation from lua_api.txt
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 52a6752fd..b40dd2c48 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2859,7 +2859,6 @@ Definition tables liquid_alternative_source = "", -- Source version of flowing liquid liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) liquid_renewable = true, -- Can new liquid source be created by placing two or more sources nearby? - freezemelt = "", -- water for snow/ice, ice/snow for water leveled = 0, -- Block contain level in param2. value - default level, used for snow. Don't forget use "leveled" type nodebox liquid_range = 8, -- number of flowing nodes around source (max. 8) drowning = 0, -- Player will take this amount of damage if no bubbles are left |