aboutsummaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorBlockMen <nmuelll@web.de>2013-08-01 18:36:11 +0200
committerPilzAdam <pilzadam@minetest.net>2013-08-06 17:49:39 +0200
commit7b13d119ed917c137fc375eff790a7754fd93386 (patch)
tree7372138943e6ad4db52a037e95fec70035b5ffaa /doc
parentba65e2ae6c9578309049b685f3052e424fb410b8 (diff)
downloadminetest-7b13d119ed917c137fc375eff790a7754fd93386.tar.gz
minetest-7b13d119ed917c137fc375eff790a7754fd93386.tar.bz2
minetest-7b13d119ed917c137fc375eff790a7754fd93386.zip
Add support for different drowning damage and allow drowning in other nodetypes
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index d34588786..5247b248d 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1991,7 +1991,7 @@ Node definition (register_node)
freezemelt = "", -- water for snow/ice, ice/snow for water
leveled = 0, -- Block contain level in param2. value - default level, used for snow. Dont forget use "leveled" type nodebox
liquid_range = 8, -- number of flowing nodes arround source (max. 8)
- drowning = true, -- Player will drown in these
+ drowning = 0, -- Player will take this amount of damage if no bubbles are left
two or more sources nearly?
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused