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authorDiego Martínez <kaeza@users.sf.net>2013-04-22 06:53:55 -0300
committerPerttu Ahola <celeron55@gmail.com>2013-04-23 09:34:10 +0300
commit7c37b1891adcddc0e7d11e5faafddaa554443318 (patch)
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parent58ded5cd27dd6e5ba740b22d8a3b0917f3d98150 (diff)
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Added support for alignment in HUD items
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index aa4503879..774448778 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -409,6 +409,9 @@ ranging in value from 0 to 1.
The name field is not yet used, but should contain a description of what the HUD element represents.
The direction field is the direction in which something is drawn.
0 draws from left to right, 1 draws from right to left, 2 draws from top to bottom, and 3 draws from bottom to top.
+The alignment field specifies how the item will be aligned. It ranges from -1 to 1,
+with 0 being the center, -1 is moved to the left/up, and 1 is to the right/down. Fractional
+values can be used.
Below are the specific uses for fields in each type; fields not listed for that type are ignored.
Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
@@ -418,6 +421,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
- scale: The scale of the image, with 1 being the original texture size.
Only the X coordinate scale is used.
- text: The name of the texture that is displayed.
+ - alignment: The alignment of the image.
- text
Displays text on the HUD.
- scale: Defines the bounding rectangle of the text.
@@ -425,6 +429,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
- text: The text to be displayed in the HUD element.
- number: An integer containing the RGB value of the color used to draw the text.
Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
+ - alignment: The alignment of the text.
- statbar
Displays a horizontal bar made up of half-images.
- text: The name of the texture that is used.
@@ -1857,4 +1862,6 @@ HUD Definition (hud_add, hud_get)
^ Selected item in inventory. 0 for no item selected.
direction = 0,
^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
+ alignment = {x=0, y=0},
+ ^ See "HUD Element Types"
}