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author | sapier <Sapier at GMX dot net> | 2014-01-26 18:40:25 +0100 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2014-02-03 17:33:59 -0500 |
commit | 857a49e08131bb46ca18d08d3b4aba44df1676d1 (patch) | |
tree | c947fc1b82a122035d924ed21d890cd3bd8b18e0 /doc | |
parent | ea0def381da04d3704a51b8a31a78ddd0737a06a (diff) | |
download | minetest-857a49e08131bb46ca18d08d3b4aba44df1676d1.tar.gz minetest-857a49e08131bb46ca18d08d3b4aba44df1676d1.tar.bz2 minetest-857a49e08131bb46ca18d08d3b4aba44df1676d1.zip |
Add minetest.kick_player(name, reason)
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index f42cec76c..5536d0bfd 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -393,7 +393,7 @@ All default ores are of the uniformly-distributed scatter type. - scatter Randomly chooses a location and generates a cluster of ore. - If noise_params is specified, the ore will be placed if the 3d perlin noise at + If noise_params is specified, the ore will be placed if the 3d perlin noise at that point is greater than the noise_threshhold, giving the ability to create a non-equal distribution of ore. - sheet @@ -439,7 +439,7 @@ or through raw data supplied through Lua, in the form of a table. This table mu - The 'data' field is a flat table of MapNodes making up the schematic, in the order of [z [y [x]]]. Important: The default value for param1 in MapNodes here is 255, which represents "always place". -In the bulk MapNode data, param1, instead of the typical light values, instead represents the +In the bulk MapNode data, param1, instead of the typical light values, instead represents the probability of that node appearing in the structure. When passed to minetest.create_schematic, probability is an integer value ranging from 0 to 255: - A probability value of 0 means that node will never appear (0% chance). @@ -542,7 +542,7 @@ eg. 'default:pick_wood 21323' eg. 'default:apple' Table format: -eg. {name="default:dirt", count=5, wear=0, metadata=""} +eg. {name="default:dirt", count=5, wear=0, metadata=""} ^ 5 dirt nodes eg. {name="default:pick_wood", count=1, wear=21323, metadata=""} ^ a wooden pick about 1/3 weared out @@ -1102,7 +1102,7 @@ tablecolumns[<type 1>,<opt 1a>,<opt 1b>,...;<type 2>,<opt 2a>,<opt 2b>;...] ^^ span=<value> number of following columns to affect (default infinite) Note: do NOT use a element name starting with "key_" those names are reserved to -pass key press events to formspec! +pass key press events to formspec! Inventory location: @@ -1458,7 +1458,7 @@ minetest.get_all_craft_recipes(query item) -> table or nil ^ returns indexed table with all registered recipes for query item (node) or nil if no recipe was found recipe entry table: - { + { method = 'normal' or 'cooking' or 'fuel' width = 0-3, 0 means shapeless recipe items = indexed [1-9] table with recipe items @@ -1532,6 +1532,7 @@ minetest.get_ban_list() -> ban list (same as minetest.get_ban_description("")) minetest.get_ban_description(ip_or_name) -> ban description (string) minetest.ban_player(name) -> ban a player minetest.unban_player_or_ip(name) -> unban player or IP address +minetest.kick_player(name, [reason]) -> disconnect a player with a optional reason Particles: minetest.add_particle(particle definition) @@ -1918,7 +1919,7 @@ methods: ^ returns raw node data is in the form of an array of node content ids - set_data(data): Sets the data contents of the VoxelManip object - update_map(): Update map after writing chunk back to map. - ^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was + ^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was ^ retrieved from minetest.get_mapgen_object - set_lighting(light, p1, p2): Set the lighting within the VoxelManip to a uniform value ^ light is a table, {day=<0...15>, night=<0...15>} @@ -1968,31 +1969,31 @@ methods: Mapgen objects --------------- -A mapgen object is a construct used in map generation. Mapgen objects can be used by an on_generate -callback to speed up operations by avoiding unnecessary recalculations; these can be retrieved using the -minetest.get_mapgen_object() function. If the requested Mapgen object is unavailable, or +A mapgen object is a construct used in map generation. Mapgen objects can be used by an on_generate +callback to speed up operations by avoiding unnecessary recalculations; these can be retrieved using the +minetest.get_mapgen_object() function. If the requested Mapgen object is unavailable, or get_mapgen_object() was called outside of an on_generate() callback, nil is returned. The following Mapgen objects are currently available: - voxelmanip - This returns three values; the VoxelManip object to be used, minimum and maximum emerged position, in that + This returns three values; the VoxelManip object to be used, minimum and maximum emerged position, in that order. All mapgens support this object. - heightmap - Returns an array containing the y coordinates of the ground levels of nodes in the most recently + Returns an array containing the y coordinates of the ground levels of nodes in the most recently generated chunk by the current mapgen. - biomemap - Returns an array containing the biome IDs of nodes in the most recently generated chunk by the + Returns an array containing the biome IDs of nodes in the most recently generated chunk by the current mapgen. - heatmap - Returns an array containing the temperature values of nodes in the most recently generated chunk by + Returns an array containing the temperature values of nodes in the most recently generated chunk by the current mapgen. - humiditymap - Returns an array containing the humidity values of nodes in the most recently generated chunk by the + Returns an array containing the humidity values of nodes in the most recently generated chunk by the current mapgen. - gennotify |