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author | sfan5 <sfan5@live.de> | 2021-01-30 12:41:27 +0100 |
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committer | sfan5 <sfan5@live.de> | 2021-01-31 20:38:12 +0100 |
commit | a01a02f7a1ec915c207632085cd5f24eab28da17 (patch) | |
tree | fd4eb76bf161237cf59e389821a6865ec0c74ef0 /doc | |
parent | fd1c1a755eaa2251c99680df3c72ca8886ca0a4e (diff) | |
download | minetest-a01a02f7a1ec915c207632085cd5f24eab28da17.tar.gz minetest-a01a02f7a1ec915c207632085cd5f24eab28da17.tar.bz2 minetest-a01a02f7a1ec915c207632085cd5f24eab28da17.zip |
Preserve immortal group for players when damage is disabled
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index df9e3f8b0..18499e15a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1745,8 +1745,9 @@ to games. ### `ObjectRef` groups * `immortal`: Skips all damage and breath handling for an object. This group - will also hide the integrated HUD status bars for players, and is - automatically set to all players when damage is disabled on the server. + will also hide the integrated HUD status bars for players. It is + automatically set to all players when damage is disabled on the server and + cannot be reset (subject to change). * `punch_operable`: For entities; disables the regular damage mechanism for players punching it by hand or a non-tool item, so that it can do something else than take damage. |