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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-26 11:46:46 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commitba4d93027f7b1590f303eff2138cae413faf5c34 (patch)
tree131a875a718d15c50d5d052540f7c433bd2bdb1f /doc
parentfb0c43186422ad985e70f73bc70eeb07cc194909 (diff)
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Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt4
1 files changed, 1 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 2b2b6c6f1..5515669d8 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1116,6 +1116,7 @@ LuaEntitySAO-only: (no-op for other objects)
- select_horiz_by_yawpitch=false)
^ Select sprite from spritesheet with optional animation and DM-style
texture selection based on yaw relative to camera
+- setanimations(frame_start, frame_end, frame_speed, frame_blend)
- get_entity_name() (DEPRECATED: Will be removed in a future version)
- get_luaentity()
Player-only: (no-op for other objects)
@@ -1230,9 +1231,6 @@ Object Properties
visual = "cube"/"sprite"/"upright_sprite"/"mesh",
visual_size = {x=1, y=1},
mesh = "model",
- animation_frames = {1, 1},
- animation_speed = 15,
- animation_blend = 0,
animation_bone_position = {"", {x=0, y=0, z=0}}, -- bone name followed by position vector
animation_bone_rotation = {"", {x=0, y=0, z=0}}, -- bone name followed by rotation vector
textures = {}, -- number of required textures depends on visual