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authorsapier <sapier@users.noreply.github.com>2017-09-01 11:15:12 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-09-01 11:15:12 +0200
commitbf403b923ab4a1e11447b3f81d54d5d0c1124f65 (patch)
tree8c8f73e07051d8de8d5eb5c488bfdbc4377de3b3 /doc
parentb8f06ad37e142004335e8c2ffaec5fe73b620196 (diff)
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Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index b815d7ee3..4c0b3db2a 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3304,8 +3304,9 @@ This is basically a reference to a C++ `ServerActiveObject`
* `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful
* `set_armor_groups({group1=rating, group2=rating, ...})`
* `get_armor_groups()`: returns a table with the armor group ratings
-* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0, frame_loop=true)`
+* `set_animation({x=1,y=1}, frame_speed=15.0, frame_blend=0, frame_loop=true)`
* `get_animation()`: returns `range`, `frame_speed`, `frame_blend` and `frame_loop`
+* `set_animation_frame_speed(frame_speed=15.0)`
* `set_attach(parent, bone, position, rotation)`
* `bone`: string
* `position`: `{x=num, y=num, z=num}` (relative)