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authorDániel Juhász <juhdanad@gmail.com>2017-01-12 15:46:30 +0100
committerEkdohibs <nathanael.courant@laposte.net>2017-01-23 07:27:12 +0100
commitd04d8aba7029a2501854a2838fd282b81358a54e (patch)
treefd1a5515e17b2dd2da0a8ffe7f82f445e7fb48de /doc
parent43822de5c6b35646feced5ac65331313f82f78ce (diff)
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Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt27
1 files changed, 26 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index e5a3362ee..2a0b72053 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -638,6 +638,19 @@ node definition:
bit 4 (0x10) - Makes the plant mesh 1.4x larger
bit 5 (0x20) - Moves each face randomly a small bit down (1/8 max)
bits 6-7 are reserved for future use.
+ paramtype2 == "color"
+ ^ `param2` tells which color is picked from the palette.
+ The palette should have 256 pixels.
+ paramtype2 == "colorfacedir"
+ ^ Same as `facedir`, but with colors.
+ The first three bits of `param2` tells which color
+ is picked from the palette.
+ The palette should have 8 pixels.
+ paramtype2 == "colorwallmounted"
+ ^ Same as `wallmounted`, but with colors.
+ The first five bits of `param2` tells which color
+ is picked from the palette.
+ The palette should have 32 pixels.
collision_box = {
type = "fixed",
fixed = {
@@ -3707,6 +3720,9 @@ Definition tables
when displacement mapping is used
Directions are from the point of view of the tile texture,
not the node it's on
+* `{name="image.png", color=ColorSpec}`
+ * the texture's color will be multiplied with this color.
+ * the tile's color overrides the owning node's color in all cases.
* deprecated, yet still supported field names:
* `image` (name)
@@ -3749,8 +3765,17 @@ Definition tables
special_tiles = {tile definition 1, Tile definition 2}, --[[
^ Special textures of node; used rarely (old field name: special_materials)
^ List can be shortened to needed length ]]
- alpha = 255,
+ color = ColorSpec, --[[
+ ^ The node's original color will be multiplied with this color.
+ ^ If the node has a palette, then this setting only has an effect
+ ^ in the inventory and on the wield item. ]]
use_texture_alpha = false, -- Use texture's alpha channel
+ palette = "palette.png", --[[
+ ^ The node's `param2` is used to select a pixel from the image
+ ^ (pixels are arranged from left to right and from top to bottom).
+ ^ The node's color will be multiplied with the selected pixel's
+ ^ color. Tiles can override this behavior.
+ ^ Only when `paramtype2` supports palettes. ]]
post_effect_color = "green#0F", -- If player is inside node, see "ColorSpec"
paramtype = "none", -- See "Nodes" --[[
^ paramtype = "light" allows light to propagate from or through the node with light value