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authorPilzAdam <pilzadam@minetest.net>2013-12-03 22:26:40 +0100
committerPilzAdam <pilzadam@minetest.net>2013-12-03 23:20:00 +0100
commite51ad5337f78060557d63de6407a2c6bce071aba (patch)
tree1036cc4adb72c49a335787f295746f6a23ee6607 /doc
parent15be2659eae6da2c3807713eb6e068d8aa436423 (diff)
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Use a table in set_physics_override()
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt12
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 410998cc6..3505b4635 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1706,11 +1706,13 @@ Player-only: (no-op for other objects)
{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool}
- get_player_control_bits(): returns integer with bit packed player pressed keys
bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB
-- set_physics_override(speed, jump, gravity, sneak, sneak_glitch)
- modifies per-player walking speed, jump height, and gravity.
- Values default to 1 and act as offsets to the physics settings
- in minetest.conf. nil will keep the current setting.
- sneak and sneak_glitch are booleans, default is true
+- set_physics_override({
+ speed = 1.0, -- multiplier to default value
+ jump = 1.0, -- multiplier to default value
+ gravity = 1.0, -- multiplier to default value
+ sneak = true, -- whether player can sneak
+ sneak_glitch = true, -- whether player can use the sneak glitch
+ })
- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
- hud_remove(id): remove the HUD element of the specified id
- hud_change(id, stat, value): change a value of a previously added HUD element