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author | number Zero <silverunicorn2011@yandex.ru> | 2017-05-11 23:24:12 +0300 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-07-11 01:02:22 +0100 |
commit | ef285b2815962a7a01791059ed984cb12fdba4dd (patch) | |
tree | c004c7033590c15532ac4c66ac818b86ebc1f91f /doc | |
parent | f871852f13db6072b3bffe25826d7520ef031ec0 (diff) | |
download | minetest-ef285b2815962a7a01791059ed984cb12fdba4dd.tar.gz minetest-ef285b2815962a7a01791059ed984cb12fdba4dd.tar.bz2 minetest-ef285b2815962a7a01791059ed984cb12fdba4dd.zip |
Add 'plantlike_rooted' drawtype
Useful for underwater plants.
Node consists of a base cube plus a plantlike extension that can pass through
liquid nodes above without creating air bubbles or interfering with liquid flow.
Uses paramtype2 'leveled', param2 defines height of plantlike extension.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 56f8dbaae..3fc815272 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -860,6 +860,7 @@ Look for examples in `games/minimal` or `games/minetest_game`. * `raillike` * `nodebox` -- See below. (**Experimental!**) * `mesh` -- use models for nodes +* `plantlike_rooted` `*_optional` drawtypes need less rendering time if deactivated (always client side). |