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author | paramat <mat.gregory@virginmedia.com> | 2016-04-21 08:58:29 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-04-21 10:15:12 +0100 |
commit | 5c32c5e945275c612c10021bbd2117a73a97fc3f (patch) | |
tree | 806b20708f1735dd382b29d2be42666f3c505800 /fonts/mono_dejavu_sans_110.png | |
parent | 9b437088dfff0303c99f70848f8f404b16ed1e55 (diff) | |
download | minetest-5c32c5e945275c612c10021bbd2117a73a97fc3f.tar.gz minetest-5c32c5e945275c612c10021bbd2117a73a97fc3f.tar.bz2 minetest-5c32c5e945275c612c10021bbd2117a73a97fc3f.zip |
Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
The shadow bug at y = 63 was caused by dark air being placed as dust,
when the biome dust was unspecified it was falling back to 'air'
In dustTopNodes only dust == 'ignore' will disable dust placement
Diffstat (limited to 'fonts/mono_dejavu_sans_110.png')
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