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authorCraig Robbins <kde.psych@gmail.com>2015-03-06 20:21:51 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-03-07 22:41:47 +1000
commitced6d20295a8263757d57c02a07ffcb66688a163 (patch)
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parenta603a767877b94b4d3bc4d3de8d762fbc56a583d (diff)
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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="hl com">This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_UTIL_H_ #define L_UTIL_H_ #include "lua_api/l_base.h" class AsyncEngine; class ModApiUtil : public ModApiBase { private: /* NOTE: The functions in this module are available in the in-game API as well as in the mainmenu API. All functions that don't require either a Server or GUIEngine instance should be in here. */ // log([level,] text) // Writes a line to the logger. // The one-argument version logs to infostream. // The two-argument version accepts a log level. static int l_log(lua_State *L); // get us precision time static int l_get_us_time(lua_State *L); // setting_set(name, value) static int l_setting_set(lua_State *L); // setting_get(name) static int l_setting_get(lua_State *L); // setting_setbool(name, value) static int l_setting_setbool(lua_State *L); // setting_getbool(name) static int l_setting_getbool(lua_State *L); // setting_save() static int l_setting_save(lua_State *L); // parse_json(str[, nullvalue]) static int l_parse_json(lua_State *L); // write_json(data[, styled]) static int l_write_json(lua_State *L); // get_dig_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_dig_params(lua_State *L);