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authorx2048 <codeforsmile@gmail.com>2022-04-07 21:55:19 +0200
committerGitHub <noreply@github.com>2022-04-07 21:55:19 +0200
commit1348d9aaf834faa613bf3efe3a9d8fee758e85d0 (patch)
treed075b1e35fd2eabf90f06d2774525f300887208e /games/devtest/mods/experimental/lighting.lua
parent21f17e871ea3de419f682a8088337ba6ae1d015e (diff)
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Enable shadows by default in devtest (#12157)
* Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'games/devtest/mods/experimental/lighting.lua')
-rw-r--r--games/devtest/mods/experimental/lighting.lua8
1 files changed, 0 insertions, 8 deletions
diff --git a/games/devtest/mods/experimental/lighting.lua b/games/devtest/mods/experimental/lighting.lua
deleted file mode 100644
index 2b350550f..000000000
--- a/games/devtest/mods/experimental/lighting.lua
+++ /dev/null
@@ -1,8 +0,0 @@
-core.register_chatcommand("set_lighting", {
- params = "shadow_intensity",
- description = "Set lighting parameters.",
- func = function(player_name, param)
- local shadow_intensity = tonumber(param)
- minetest.get_player_by_name(player_name):set_lighting({shadows = { intensity = shadow_intensity} })
- end
-}) \ No newline at end of file