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authorEr2 <er2@dismail.de>2021-07-02 19:24:32 +0000
committersfan5 <sfan5@live.de>2021-11-27 19:33:52 +0100
commit7445a72f76f7f741af5362ce0b245d619c8d5733 (patch)
tree226118f793ef05ea7ba2c32b5d6a3670e914b287 /games/devtest/mods/soundstuff
parent5cb9a3691637af600b883dbf10a9a0655fcb5071 (diff)
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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPBLOCK_MESH_HEADER
#define MAPBLOCK_MESH_HEADER

#include "common_irrlicht.h"
#include "mapblock_nodemod.h"
#include "tile.h"
#include "voxel.h"

class IGameDef;

/*
	Mesh making stuff
*/

/*
	This is used because CMeshBuffer::append() is very slow
*/
struct PreMeshBuffer
{
	video::SMaterial material;
	core::array<u16> indices;
	core::array<video::S3DVertex> vertices;
};

class MeshCollector
{
public: