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authorsfan5 <sfan5@live.de>2021-04-16 23:39:16 +0200
committersfan5 <sfan5@live.de>2021-04-16 23:39:16 +0200
commit52c0384bd1c9f564f7a6deab93e560dc49ff8915 (patch)
tree04bc70e8fb784f81ce42091b4b1a7b40adc04158 /games/devtest/mods/testentities/armor.lua
parent0 files changed, 0 insertions, 0 deletions
s="hl pps">"lua_api/l_base.h" class Map; class MapBlock; class MMVManip; /* VoxelManip */ class LuaVoxelManip : public ModApiBase { private: std::map<v3s16, MapBlock *> modified_blocks; bool is_mapgen_vm = false; static const char className[]; static const luaL_Reg methods[]; static int gc_object(lua_State *L); static int l_read_from_map(lua_State *L); static int l_get_data(lua_State *L); static int l_set_data(lua_State *L); static int l_write_to_map(lua_State *L); static int l_get_node_at(lua_State *L); static int l_set_node_at(lua_State *L); static int l_update_map(lua_State *L); static int l_update_liquids(lua_State *L);