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author | sfan5 <sfan5@live.de> | 2021-07-27 19:11:46 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-27 19:11:46 +0200 |
commit | 6e8aebf4327ed43ade17cbe8e6cf652edc099651 (patch) | |
tree | 4977c6c9f9b0ceb92098694b4f8b990dc4b50822 /games/devtest/mods/testhud | |
parent | cf136914cf421ee52f6806eda2fa97740d0ee552 (diff) | |
download | minetest-6e8aebf4327ed43ade17cbe8e6cf652edc099651.tar.gz minetest-6e8aebf4327ed43ade17cbe8e6cf652edc099651.tar.bz2 minetest-6e8aebf4327ed43ade17cbe8e6cf652edc099651.zip |
Add bold, italic and monospace font styling for HUD text elements (#11478)
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
Diffstat (limited to 'games/devtest/mods/testhud')
-rw-r--r-- | games/devtest/mods/testhud/init.lua | 81 | ||||
-rw-r--r-- | games/devtest/mods/testhud/mod.conf | 2 |
2 files changed, 83 insertions, 0 deletions
diff --git a/games/devtest/mods/testhud/init.lua b/games/devtest/mods/testhud/init.lua new file mode 100644 index 000000000..2fa12fd71 --- /dev/null +++ b/games/devtest/mods/testhud/init.lua @@ -0,0 +1,81 @@ +local player_huds = {} + +local states = { + {0, "Normal font"}, + {1, "Bold font"}, + {2, "Italic font"}, + {3, "Bold and italic font"}, + {4, "Monospace font"}, + {5, "Bold and monospace font"}, + {7, "ZOMG all the font styles"}, +} + + +local default_def = { + hud_elem_type = "text", + position = {x = 0.5, y = 0.5}, + scale = {x = 2, y = 2}, + alignment = { x = 0, y = 0 }, +} + +local function add_hud(player, state) + local def = table.copy(default_def) + local statetbl = states[state] + def.offset = {x = 0, y = 32 * state} + def.style = statetbl[1] + def.text = statetbl[2] + return player:hud_add(def) +end + +minetest.register_on_leaveplayer(function(player) + player_huds[player:get_player_name()] = nil +end) + +local etime = 0 +local state = 0 + +minetest.register_globalstep(function(dtime) + etime = etime + dtime + if etime < 1 then + return + end + etime = 0 + for _, player in ipairs(minetest.get_connected_players()) do + local huds = player_huds[player:get_player_name()] + if huds then + for i, hud_id in ipairs(huds) do + local statetbl = states[(state + i) % #states + 1] + player:hud_change(hud_id, "style", statetbl[1]) + player:hud_change(hud_id, "text", statetbl[2]) + end + end + end + state = state + 1 +end) + +minetest.register_chatcommand("hudfonts", { + params = "", + description = "Show/Hide some text on the HUD with various font options", + func = function(name, param) + local player = minetest.get_player_by_name(name) + local param = tonumber(param) or 0 + param = math.min(math.max(param, 1), #states) + if player_huds[name] == nil then + player_huds[name] = {} + for i = 1, param do + table.insert(player_huds[name], add_hud(player, i)) + end + minetest.chat_send_player(name, ("%d HUD element(s) added."):format(param)) + else + local huds = player_huds[name] + if huds then + for _, hud_id in ipairs(huds) do + player:hud_remove(hud_id) + end + minetest.chat_send_player(name, "All HUD elements removed.") + end + player_huds[name] = nil + end + return true + end, +}) diff --git a/games/devtest/mods/testhud/mod.conf b/games/devtest/mods/testhud/mod.conf new file mode 100644 index 000000000..ed9f65c59 --- /dev/null +++ b/games/devtest/mods/testhud/mod.conf @@ -0,0 +1,2 @@ +name = testhud +description = For testing HUD functionality |