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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-29 09:07:36 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit809e68fdc0f7855730ee3409e6f1ddfe975b671f (patch)
tree4d132940fe3dd48f8044cae2c7f9ef287ee9eb25 /games/devtest/mods/testnodes/textures/testnodes_3w.png
parent1bc855646e2c920c1df55bb73416f72295c020f4 (diff)
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refacto: don't use RenderingEngine singleton on CAO
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
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