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authorrubenwardy <rw@rubenwardy.com>2022-06-05 17:42:09 +0100
committerGitHub <noreply@github.com>2022-06-05 17:42:09 +0100
commit4baf56520d61e22687b563d403f5d873251e135f (patch)
tree222fc895a63ac842866345d2fe216092f65134f2 /games/devtest/mods/testnodes/textures/testnodes_4g.png
parenta69b7abe00fb818fd88f3cd04e7f9997ffd21072 (diff)
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Android: Add support for sharing debug.txt (#12370)
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13 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_INVENTORY_H_ #define L_INVENTORY_H_ #include "lua_api/l_base.h" #include "inventory.h" #include "inventorymanager.h" class Player; /* InvRef */ class InvRef : public ModApiBase { private: InventoryLocation m_loc; static const char className[]; static const luaL_reg methods[]; static InvRef *checkobject(lua_State *L, int narg); static Inventory* getinv(lua_State *L, InvRef *ref); static InventoryList* getlist(lua_State *L, InvRef *ref, const char *listname); static void reportInventoryChange(lua_State *L, InvRef *ref); // Exported functions // garbage collector static int gc_object(lua_State *L); // is_empty(self, listname) -> true/false static int l_is_empty(lua_State *L); // get_size(self, listname) static int l_get_size(lua_State *L); // get_width(self, listname) static int l_get_width(lua_State *L); // set_size(self, listname, size) static int l_set_size(lua_State *L); // set_width(self, listname, size) static int l_set_width(lua_State *L); // get_stack(self, listname, i) -> itemstack static int l_get_stack(lua_State *L); // set_stack(self, listname, i, stack) -> true/false static int l_set_stack(lua_State *L); // get_list(self, listname) -> list or nil static int l_get_list(lua_State *L); // set_list(self, listname, list) static int l_set_list(lua_State *L); // get_lists(self) -> list of InventoryLists