aboutsummaryrefslogtreecommitdiff
path: root/games/devtest/mods/testnodes/textures/testnodes_allfaces_optional.png
diff options
context:
space:
mode:
authorhecks <42101236+hecktest@users.noreply.github.com>2021-07-21 22:07:13 +0200
committerGitHub <noreply@github.com>2021-07-21 22:07:13 +0200
commit850293bae6013fe020c454541d61af2c816b3204 (patch)
tree0796ab663e93766f738aa0c722cef4665b444d60 /games/devtest/mods/testnodes/textures/testnodes_allfaces_optional.png
parent6caed7073c5b50b5502edcb10f072adc3d59f84b (diff)
downloadminetest-850293bae6013fe020c454541d61af2c816b3204.tar.gz
minetest-850293bae6013fe020c454541d61af2c816b3204.tar.bz2
minetest-850293bae6013fe020c454541d61af2c816b3204.zip
Remove unused header includes
Diffstat (limited to 'games/devtest/mods/testnodes/textures/testnodes_allfaces_optional.png')
0 files changed, 0 insertions, 0 deletions
class="hl ppc">#include "rollback_interface.h" #include <list> #include <vector> #include "sqlite3.h" class IGameDef; struct ActionRow; struct Entity; class RollbackManager: public IRollbackManager { public: RollbackManager(const std::string & world_path, IGameDef * gamedef); ~RollbackManager(); void reportAction(const RollbackAction & action_); std::string getActor(); bool isActorGuess(); void setActor(const std::string & actor, bool is_guess); std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness); void flush(); void addAction(const RollbackAction & action); std::list<RollbackAction> getEntriesSince(time_t first_time); std::list<RollbackAction> getNodeActors(v3s16 pos, int range, time_t seconds, int limit); std::list<RollbackAction> getRevertActions( const std::string & actor_filter, time_t seconds); private: void registerNewActor(const int id, const std::string & name); void registerNewNode(const int id, const std::string & name); int getActorId(const std::string & name); int getNodeId(const std::string & name); const char * getActorName(const int id); const char * getNodeName(const int id); bool createTables(); void initDatabase(); bool registerRow(const ActionRow & row); const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt); ActionRow actionRowFromRollbackAction(const RollbackAction & action); const std::list<RollbackAction> rollbackActionsFromActionRows( const std::list<ActionRow> & rows); const std::list<ActionRow> getRowsSince(time_t firstTime, const std::string & actor); const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p, int range, int limit); const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p, int range, int limit); const std::list<RollbackAction> getActionsSince(time_t firstTime, const std::string & actor = ""); void migrate(const std::string & filepath); static float getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t, v3s16 action_p, time_t action_t); IGameDef * gamedef; std::string current_actor; bool current_actor_is_guess; std::list<RollbackAction> action_todisk_buffer; std::list<RollbackAction> action_latest_buffer; std::string database_path; sqlite3 * db; sqlite3_stmt * stmt_insert; sqlite3_stmt * stmt_replace; sqlite3_stmt * stmt_select; sqlite3_stmt * stmt_select_range; sqlite3_stmt * stmt_select_withActor; sqlite3_stmt * stmt_knownActor_select; sqlite3_stmt * stmt_knownActor_insert; sqlite3_stmt * stmt_knownNode_select; sqlite3_stmt * stmt_knownNode_insert; std::vector<Entity> knownActors; std::vector<Entity> knownNodes; }; #endif