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author | x2048 <codeforsmile@gmail.com> | 2021-10-31 19:18:30 +0100 |
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committer | GitHub <noreply@github.com> | 2021-10-31 19:18:30 +0100 |
commit | cef016d393959e989df259aeacd055fc702a55ca (patch) | |
tree | fc1907616d74818da7a321567952db22eabd5641 /games/devtest/mods/testnodes/textures/testnodes_glasslike_detail.png | |
parent | 532d5b21fdff8bd8aa460b010ebd3bef1b9878dd (diff) | |
download | minetest-cef016d393959e989df259aeacd055fc702a55ca.tar.gz minetest-cef016d393959e989df259aeacd055fc702a55ca.tar.bz2 minetest-cef016d393959e989df259aeacd055fc702a55ca.zip |
Apply shadow only to the naturally lit part of the fragment color (#11722)
Fragment color for nodes is now calculated from:
* Texture color, highlighted by artificial light if present (light color conveyed via vertex color).
* Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow.
* Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
Diffstat (limited to 'games/devtest/mods/testnodes/textures/testnodes_glasslike_detail.png')
0 files changed, 0 insertions, 0 deletions