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authorx2048 <codeforsmile@gmail.com>2021-10-31 19:18:30 +0100
committerGitHub <noreply@github.com>2021-10-31 19:18:30 +0100
commitcef016d393959e989df259aeacd055fc702a55ca (patch)
treefc1907616d74818da7a321567952db22eabd5641 /games/devtest/mods/testnodes/textures/testnodes_liquidsource_r4.png
parent532d5b21fdff8bd8aa460b010ebd3bef1b9878dd (diff)
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Apply shadow only to the naturally lit part of the fragment color (#11722)
Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
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