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authorhecks <42101236+hecktest@users.noreply.github.com>2020-08-19 19:26:37 +0200
committerGitHub <noreply@github.com>2020-08-19 19:26:37 +0200
commit5bda36143f9bd332b6ba420d9b91be1713092eae (patch)
tree557b039274eca99156ee3b1d3adbc24a4a57d883 /games/devtest/mods/tiled/textures
parent649211bf272df2dc7057347992c2653cf1c3a6fb (diff)
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Clean up sound_fade (#10119)
Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
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t *env, gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, Client *client, const std::string &playername, const std::string &password, const std::string &address, bool *aborted); ~GUIConfirmRegistration(); void removeChildren(); /* Remove and re-add (or reposition) stuff */ void regenerateGui(v2u32 screensize); void drawMenu(); void closeMenu(bool goNext); void acceptInput(); bool processInput(); bool OnEvent(const SEvent &event); private: Client *m_client = nullptr; const std::string &m_playername; const std::string &m_password; const std::string &m_address; bool *m_aborted = nullptr; std::wstring m_pass_confirm = L""; };