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authorpecksin <78765996+pecksin@users.noreply.github.com>2022-02-16 17:06:00 -0500
committerGitHub <noreply@github.com>2022-02-16 17:06:00 -0500
commit5d0b18a0d0bd02a9b77b8948d6887bb661a385da (patch)
treea510f83ee2e0cc78687a9009d127505a41bc2d62 /games/devtest/mods
parent258ae994915e1b9fc5b3a72627886f2ce4334902 (diff)
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Use absolute value for bouncy in collision (#11969)
* use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients
Diffstat (limited to 'games/devtest/mods')
-rw-r--r--games/devtest/mods/testnodes/properties.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/devtest/mods/testnodes/properties.lua b/games/devtest/mods/testnodes/properties.lua
index 51f703d7c..89facf71c 100644
--- a/games/devtest/mods/testnodes/properties.lua
+++ b/games/devtest/mods/testnodes/properties.lua
@@ -252,9 +252,9 @@ for i=-100, 100, 25 do
end
-- Bouncy nodes (various bounce levels)
-for i=20, 180, 20 do
+for i=-140, 180, 20 do
local val = math.floor(((i-20)/200)*255)
- minetest.register_node("testnodes:bouncy"..i, {
+ minetest.register_node(("testnodes:bouncy"..i):gsub("-","NEG"), {
description = S("Bouncy Node (@1%)", i),
groups = {bouncy=i, dig_immediate=3},