aboutsummaryrefslogtreecommitdiff
path: root/games/devtest/mods
diff options
context:
space:
mode:
authorVitaliy <numzer0@yandex.ru>2020-10-25 20:01:03 +0300
committerGitHub <noreply@github.com>2020-10-25 18:01:03 +0100
commit707c8c1e95d8db2d84909e7957b4dc9138e05599 (patch)
tree84604fc1868c7b8ca8e977d5dd0485498500cdfe /games/devtest/mods
parent33b2c5f5b1c565171296f26395d803b08f4575e9 (diff)
downloadminetest-707c8c1e95d8db2d84909e7957b4dc9138e05599.tar.gz
minetest-707c8c1e95d8db2d84909e7957b4dc9138e05599.tar.bz2
minetest-707c8c1e95d8db2d84909e7957b4dc9138e05599.zip
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'games/devtest/mods')
-rw-r--r--games/devtest/mods/basenodes/init.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/games/devtest/mods/basenodes/init.lua b/games/devtest/mods/basenodes/init.lua
index 7ffbadbea..0cb85d808 100644
--- a/games/devtest/mods/basenodes/init.lua
+++ b/games/devtest/mods/basenodes/init.lua
@@ -127,6 +127,7 @@ minetest.register_node("basenodes:water_source", {
description = "Water Source".."\n"..
"Drowning damage: 1",
drawtype = "liquid",
+ waving = 3,
tiles = {"default_water.png"},
special_tiles = {
{name = "default_water.png", backface_culling = false},
@@ -152,6 +153,7 @@ minetest.register_node("basenodes:water_flowing", {
description = "Flowing Water".."\n"..
"Drowning damage: 1",
drawtype = "flowingliquid",
+ waving = 3,
tiles = {"default_water_flowing.png"},
special_tiles = {
{name = "default_water_flowing.png", backface_culling = false},
@@ -178,6 +180,7 @@ minetest.register_node("basenodes:river_water_source", {
description = "River Water Source".."\n"..
"Drowning damage: 1",
drawtype = "liquid",
+ waving = 3,
tiles = { "default_river_water.png" },
special_tiles = {
{name = "default_river_water.png", backface_culling = false},
@@ -205,6 +208,7 @@ minetest.register_node("basenodes:river_water_flowing", {
description = "Flowing River Water".."\n"..
"Drowning damage: 1",
drawtype = "flowingliquid",
+ waving = 3,
tiles = {"default_river_water_flowing.png"},
special_tiles = {
{name = "default_river_water_flowing.png", backface_culling = false},