aboutsummaryrefslogtreecommitdiff
path: root/games/minimal/menu
diff options
context:
space:
mode:
authorParamat <paramat@users.noreply.github.com>2020-05-14 22:27:54 +0100
committerGitHub <noreply@github.com>2020-05-14 22:27:54 +0100
commitaf0f7ac4a2032780eb731918c8fe9dc9e1262b5f (patch)
treed9183721f70ac537aef800c43fa18126db678a5a /games/minimal/menu
parentd76785b4c70d834783d2e578086680941257cfa1 (diff)
downloadminetest-af0f7ac4a2032780eb731918c8fe9dc9e1262b5f.tar.gz
minetest-af0f7ac4a2032780eb731918c8fe9dc9e1262b5f.tar.bz2
minetest-af0f7ac4a2032780eb731918c8fe9dc9e1262b5f.zip
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise. Uses a lacunarity of 1.618 (the golden ratio) for high quality noise. Floatlands appear between user-settable Y limits, with smooth tapering at each limit. Simple user-settable density adjustment. Shadow propagation is disabled in and just below floatlands, no shadows are cast on the world surface. Can be reconfigured to create a solid upper world layer between the Y limits, lakes/seas can be optionally added to this.
Diffstat (limited to 'games/minimal/menu')
0 files changed, 0 insertions, 0 deletions