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authorparamat <paramat@users.noreply.github.com>2017-09-23 08:38:22 +0100
committerSmallJoker <mk939@ymail.com>2018-06-03 17:31:59 +0200
commit3a9d500396b327d04439bb5f629d8d713c228e89 (patch)
treeb920d724fccb167b8d2e83546975a33c2b6eb096 /games/minimal/menu
parent01b9da870b8501395125f3181cb5893da39831bb (diff)
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Positional sound: Limit volume when closer than 1 node
Change OpenAL distance model from AL_INVERSE_DISTANCE to AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close to the sound location, for example MTG doors, and MTG fire sounds which are combined at an average position and often located in air nodes. Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance under which gain is clamped), multiply volume by the same factor to keep sound gains the same as before, since the gain is calculated as: gain = (AL_REFERENCE_DISTANCE / distance)
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