aboutsummaryrefslogtreecommitdiff
path: root/games/minimal/mods/default/textures/default_coal_lump.png
diff options
context:
space:
mode:
authorLoic Blot <loic.blot@unix-experience.fr>2018-03-29 13:41:48 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2018-03-29 13:54:44 +0200
commit0396717256bb15ecb76469b7f148cfd6d952b34e (patch)
tree8e9d51825fb18aa1abeb2668cc0cb32c9f58fdf5 /games/minimal/mods/default/textures/default_coal_lump.png
parentef979ee2e9b3109e2b5348014e7ae4b3efdd666c (diff)
downloadminetest-0396717256bb15ecb76469b7f148cfd6d952b34e.tar.gz
minetest-0396717256bb15ecb76469b7f148cfd6d952b34e.tar.bz2
minetest-0396717256bb15ecb76469b7f148cfd6d952b34e.zip
Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03
Diffstat (limited to 'games/minimal/mods/default/textures/default_coal_lump.png')
0 files changed, 0 insertions, 0 deletions
er General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "l_base.h" class LocalPlayer; class LuaLocalPlayer : public ModApiBase { private: static const char className[]; static const luaL_Reg methods[]; // garbage collector static int gc_object(lua_State *L); // get_velocity(self) static int l_get_velocity(lua_State *L); // get_hp(self) static int l_get_hp(lua_State *L); // get_name(self) static int l_get_name(lua_State *L); // get_wield_index(self) static int l_get_wield_index(lua_State *L); // get_wielded_item(self) static int l_get_wielded_item(lua_State *L); static int l_is_attached(lua_State *L); static int l_is_touching_ground(lua_State *L); static int l_is_in_liquid(lua_State *L); static int l_is_in_liquid_stable(lua_State *L); static int l_get_liquid_viscosity(lua_State *L); static int l_is_climbing(lua_State *L); static int l_swimming_vertical(lua_State *L); static int l_get_physics_override(lua_State *L); static int l_get_override_pos(lua_State *L); static int l_get_last_pos(lua_State *L); static int l_get_last_velocity(lua_State *L); static int l_get_last_look_vertical(lua_State *L); static int l_get_last_look_horizontal(lua_State *L); // get_control(self) static int l_get_control(lua_State *L); // get_breath(self) static int l_get_breath(lua_State *L); // get_pos(self) static int l_get_pos(lua_State *L); // get_movement_acceleration(self) static int l_get_movement_acceleration(lua_State *L); // get_movement_speed(self) static int l_get_movement_speed(lua_State *L); // get_movement(self) static int l_get_movement(lua_State *L); // get_armor_groups(self) static int l_get_armor_groups(lua_State *L); // hud_add(self, id, form) static int l_hud_add(lua_State *L); // hud_rm(self, id) static int l_hud_remove(lua_State *L); // hud_change(self, id, stat, data) static int l_hud_change(lua_State *L); // hud_get(self, id) static int l_hud_get(lua_State *L); LocalPlayer *m_localplayer = nullptr; public: LuaLocalPlayer(LocalPlayer *m); ~LuaLocalPlayer() = default; static void create(lua_State *L, LocalPlayer *m); static LuaLocalPlayer *checkobject(lua_State *L, int narg); static LocalPlayer *getobject(LuaLocalPlayer *ref); static LocalPlayer *getobject(lua_State *L, int narg); static void Register(lua_State *L); };