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authorsapier <Sapier at GMX dot net>2014-06-19 20:58:22 +0200
committersapier <Sapier at GMX dot net>2014-06-19 21:24:53 +0200
commit8af44f81637938db7e4651d2ef8a294cf43b1072 (patch)
tree85a1f6cf48525b08d8570db036977ed04698060f /games/minimal/mods/default/textures/default_nc_rb.png
parent9a39848ba93eaa56f7f62921f8de7a19e3ed0713 (diff)
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Remove ugly curl struct pointer from jsonFetchValue signature
Diffstat (limited to 'games/minimal/mods/default/textures/default_nc_rb.png')
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_nodetimer.h"
#include "lua_api/l_internal.h"
#include "serverenvironment.h"
#include "map.h"


int NodeTimerRef::gc_object(lua_State *L) {
	NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}

NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg)
{
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if(!ud) luaL_typerror(L, narg, className);
	return *(NodeTimerRef**)ud;  // unbox pointer
}

int NodeTimerRef::l_set(lua_State *L)
{
	MAP_LOCK_REQUIRED;
	NodeTimerRef *o = checkobject(L, 1);
	ServerEnvironment *env = o->m_env;
	if(env == NULL) return 0;
	f32 t = readParam<float>(L,2);
	f32 e = readParam<float>(L,3);
	env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p));
	return 0;
}

int NodeTimerRef::l_start(lua_State *L)
{
	MAP_LOCK_REQUIRED;
	NodeTimerRef *o = checkobject(L, 1);
	ServerEnvironment *env = o->m_env;
	if(env == NULL) return 0;
	f32 t = readParam<float>(L,2);
	env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p));
	return 0;
}

int NodeTimerRef::l_stop(lua_State *L)
{
	MAP_LOCK_REQUIRED;
	NodeTimerRef *o = checkobject(L, 1);
	ServerEnvironment *env = o->m_env;
	if(env == NULL) return 0;
	env->getMap().removeNodeTimer(o->m_p);
	return 0;
}

int NodeTimerRef::l_is_started(lua_State *L)
{
	MAP_LOCK_REQUIRED;
	NodeTimerRef *o = checkobject(L, 1);
	ServerEnvironment *env = o->m_env;
	if(env == NULL) return 0;

	NodeTimer t = env->getMap().getNodeTimer(o->m_p);
	lua_pushboolean(L,(t.timeout != 0));
	return 1;
}

int NodeTimerRef::l_get_timeout(lua_State *L)
{
	MAP_LOCK_REQUIRED;
	NodeTimerRef *o = checkobject(L, 1);
	ServerEnvironment *env = o->m_env;
	if(env == NULL) return 0;

	NodeTimer t = env->getMap().getNodeTimer(o->m_p);
	lua_pushnumber(L,t.timeout);
	return 1;
}

int NodeTimerRef::l_get_elapsed(lua_State *L)
{
	MAP_LOCK_REQUIRED;
	NodeTimerRef *o = checkobject(L, 1);
	ServerEnvironment *env = o->m_env;
	if(env == NULL) return 0;

	NodeTimer t = env->getMap().getNodeTimer(o->m_p);
	lua_pushnumber(L,t.elapsed);
	return 1;
}


NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
	m_p(p),
	m_env(env)
{
}

// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
{
	NodeTimerRef *o = new NodeTimerRef(p, env);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
}

void NodeTimerRef::set_null(lua_State *L)
{
	NodeTimerRef *o = checkobject(L, -1);
	o->m_env = NULL;
}

void NodeTimerRef::Register(lua_State *L)
{
	lua_newtable(L);
	int methodtable = lua_gettop(L);
	luaL_newmetatable(L, className);
	int metatable = lua_gettop(L);