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authorlhofhansl <lhofhansl@yahoo.com>2016-12-18 04:25:42 -0800
committerZeno- <kde.psych@gmail.com>2016-12-18 22:25:42 +1000
commite4f7ce1985bda1c37b62f24d028828c5d3851ca2 (patch)
tree580953dddac60a94ae7af0e13c4ec23a3f8a7dd7 /games/minimal/mods/default/textures/default_tree.png
parent6d4e7f223a8d79d820546ad750448ee4ecbb1e55 (diff)
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Fix occlusing counting (#4922)
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Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_UTIL_H_ #define L_UTIL_H_ #include "lua_api/l_base.h" class AsyncEngine; class ModApiUtil : public ModApiBase { private: /* NOTE: The functions in this module are available in the in-game API as well as in the mainmenu API. All functions that don't require either a Server or GUIEngine instance should be in here. */ // debug(text) // Writes a line to dstream static int l_debug(lua_State *L); // log([level,] text) // Writes a line to the logger. // The one-argument version logs to infostream. // The two-argument version accept a log level: error, action, info, or verbose. static int l_log(lua_State *L); // setting_set(name, value) static int l_setting_set(lua_State *L); // setting_get(name) static int l_setting_get(lua_State *L); // setting_setbool(name, value) static int l_setting_setbool(lua_State *L); // setting_getbool(name) static int l_setting_getbool(lua_State *L); // setting_save() static int l_setting_save(lua_State *L); // parse_json(str[, nullvalue]) static int l_parse_json(lua_State *L); // write_json(data[, styled]) static int l_write_json(lua_State *L); // get_dig_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_dig_params(lua_State *L); // get_hit_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_hit_params(lua_State *L); // get_password_hash(name, raw_password) static int l_get_password_hash(lua_State *L); // is_yes(arg) static int l_is_yes(lua_State *L); // get_builtin_path() static int l_get_builtin_path(lua_State *L); // compress(data, method, ...) static int l_compress(lua_State *L); // decompress(data, method, ...) static int l_decompress(lua_State *L); // mkdir(path) static int l_mkdir(lua_State *L); // get_dir_list(path, is_dir) static int l_get_dir_list(lua_State *L); // request_insecure_environment() static int l_request_insecure_environment(lua_State *L); public: static void Initialize(lua_State *L, int top); static void InitializeAsync(AsyncEngine& engine); }; #endif /* L_UTIL_H_ */